Video Game Worlds
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About The Book

As massively multiplayer online (MMO) games grow in scope and popularity what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book Timothy Rowlands brings a diverse mix of ethnographic semiotic and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers Rowlands analyzes a gaming environment that as time goes on looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.
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