<p>This volume provides an in-depth examination of the video game <i>Death Stranding</i> focusing on the game’s exploration of ruin nostalgia and atonement as its primary symbolic narrative and mechanical language.</p><p>Offering the first close examination of <i>Death Stranding</i>’s narrative the book also incorporates a strong foundation in game studies most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how <i>Death Stranding</i> expands on the themes of ruin longing and the need for connection and whether a reconciliation—on a community level national level or even global level—might be possible.</p><p>This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences from video game studies and media studies to English history philosophy and popular culture.</p>
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