Introduction to Game Programming using Processing
shared
This Book is Out of Stock!
by
English

About The Book

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming prototyping game creation and other highly interactive applications all from scratch and without any prior programming knowledge.Using the popular programming language Processing this book describes explains and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics text output loops data types and variables movement time audio and sound debugging classes and objects event-based programming real-time input controls computer speed compensation animation tiling scrolling collision detection basic AI and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessingThis book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
4183
5687
26% OFF
Paperback
Out Of Stock
All inclusive*
downArrow

Details


LOOKING TO PLACE A BULK ORDER?CLICK HERE