Interactive Sound and Music
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English

About The Book

<p><i>Interactive Sound and Music: Beyond Pressing Play</i> provides an accessible exploration into the aesthetics of interactive audio using examples from video games experimental music and participatory theatre and sound installations. Offering a practitioner’s perspective the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music such as:</p><ul> <li>Is it actually interactive and does it actually matter?</li> <li>How do audience expectations change in an interactive space?</li> <li>How do you compose for multiple possibilities?</li> <li>Is interactive sound and music ever finished?</li> <li>Where now for interactive sound and music?</li> </ul><p>Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities this is an ideal textbook for students on audio engineering music technology and game audio courses as well as an essential guide for anyone interested in interactive sound and music.</p>
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