Immersive Storytelling and Spectatorship in Theatre Museums and Video Games
shared
This Book is Out of Stock!
by
English

About The Book

<p><i>Immersive Storytelling and Spectatorship in Theatre Museums and Video Games</i> is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre museums and historic sites and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes.</p><p>The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience making its events for and about them. Throughout the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities.</p><p>Ideal for students scholars and researchers of immersive theatre spectatorship museum studies and video game studies this is an innovative study into the power of immersive storytelling across three interactive mediums.</p>
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
3849
4739
18% OFF
Paperback
Out Of Stock
All inclusive*
downArrow

Details


LOOKING TO PLACE A BULK ORDER?CLICK HERE