Gaming the Past
shared
This Book is Out of Stock!
by
English

About The Book

<p><em>Gaming the Past</em> is a complete handbook to help pre-service teachers current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning designing and implementing lessons and units based on historical video games.</p><p>Topics include:</p><ul> <p> </p> <li>Talking to administrators parents and students about the educational value of teaching with historical video games.</li> <p> </p> <li>Selecting games that are aligned to curricular goals by considering the genres of historical games.</li> <p> </p> <li>Planning and implementing game-based history lessons ranging from whole class exercises to individual gameplay to analysis in groups.</li> <p> </p> <li>Employing instructional strategies to help students learn to play and engage in higher level analysis</li> <p> </p> <li>Identifying and avoiding common pitfalls when incorporating games into the history class.</li> <p> </p> <li>Developing activities and assessments that facilitate interpreting and creating established and new media.</li> </ul><p>Gaming the Past also includes sample unit and lesson plans worksheets and assessment questions and a list of historical games currently available both commercial and freely available Internet games.</p>
Piracy-free
Piracy-free
Assured Quality
Assured Quality
Secure Transactions
Secure Transactions
*COD & Shipping Charges may apply on certain items.
Review final details at checkout.
12172
13683
11% OFF
Hardback
Out Of Stock
All inclusive*
downArrow

Details


LOOKING TO PLACE A BULK ORDER?CLICK HERE